Grass on the Other Side - Landmark screenshots

With Ray traced reflections

With Ray traced reflections

With ray traced reflections

With ray traced reflections

Grass on the Other Side is a solo project I have been working on for a while now. All the screenshots and videos are rendered in-game, in real-time on Unreal Engine 4. Here are some of the in-game shots from landmark environments made in the project. I worked on every aspect of the project except for asset modelling and texturing. Grass on the Other Side is dynamic world with different time of days, ever changing weather conditions and a very dynamic world elements.

Huge shoutout to Zach Gainer who created the kickass logo for the project
https://www.artstation.com/gainer-zach