I created an environment based off a concept art by Kenny Jia: https://www.artstation.com/artwork/vgdzE
All the assets except the foliage were modeled, textured by me. I used some foliage from Quixel mega scans .
Most of the materials made on Substance Designer, props textured on Substance painter, Final image in-engine from Unreal Engine. Color graded using LUT.