Hogwarts Legacy

Volumetric Cloud tuning

Volumetric Cloud tuning

Volumetric Cloud tuning

Volumetric Cloud tuning

Marketing material work

Marketing material work

Early Time of Day lighting exploration

Early Time of Day lighting exploration

So fortunate to have worked on this game with a group of talented people!

I worked on Hogwarts Legacy as a Technical Lighting Artist. My main responsibilities were to work with graphics engineers on various aspects like the probe GI pipeline, volumetric clouds, PBR workflow, Day/Night cycle lighting and exposure.