Couldn't find any PBR validator (at least when I was making this), so I quickly made one for UE4
Link to download: https://gumroad.com/l/PBRValidation
What does it do?
- It's a post process material that validates PBR range in the scene on Unreal Engine 4
- Checks for ranges between -
1. Dielectric materials: sRGB (30-240) and sRGB (50-240) for strict range
2. Metals - sRGB (180-255) - Shows different error coloring for metals and non-metals
- Easily change the error colors and add 'false color' option for ease of reading
- Masks out skybox based on distance that can be entered by the user
- Tested on UE4.25. I would assume it would work on previous versions too
Breakdown:
Overview of the material
Base color range for Metals
Base color range for Dielectrics
Sky masking and False colors map